spizzle ======= Drizzle's square kernel written out as an explicit sparse linear operator. Drizzling an exposure is the linear map ``W @ data``, and ``W`` depends on the pixel map, ``pixfrac`` and the input weights, not on the data. spizzle builds ``W`` once per exposure and applies it to the science data, the weights and every variance plane, both in parallel, summing in float64 and dividing once at the end. ``W`` is also what noise propagation needs: with independent input noise the covariance of the weighted sums is ``W @ diag(var) @ W.T``. Usage ----- .. code-block:: python from spizzle import Coadd, drizzle_operator, pixel_map coadd = Coadd(out_shape, n_var=1) for data, var, weights, wcs in exposures: pixmap = pixel_map(wcs, wcs_out, shape=data.shape) op = drizzle_operator(pixmap, out_shape, pixfrac=0.8, weights=weights) coadd.add(op, data, variances=[var]) image = coadd.out_img weight = coadd.out_wht variance = coadd.out_var[0] Pixel maps ---------- The pixel map holds the output ``x`` and ``y`` of every input pixel center, shape ``(ny, nx, 2)``, NaN where an input pixel has no mapping. `pixel_map` makes it from two WCS objects with the shared astropy interface (gwcs or ``astropy.wcs``) that use the same celestial frame, as drizzle's ``calc_pixmap`` does. Evaluating a WCS for every pixel is slow, so by default `pixel_map` evaluates it on every 16th pixel and interpolates with bicubic splines, which assumes a smooth distortion: for NIRCam it is about 38 times faster than ``calc_pixmap`` and differs from it by at most 2e-8 pixel. ``stepsize=1`` evaluates every pixel, on several threads. Any pixel map works, such as one from ``drizzle.utils.calc_pixmap(wcs_in, wcs_out)``. The operator ------------ An exposure usually covers a small part of the output grid, which can be a large mosaic, so `drizzle_operator` keeps ``W`` to the exposure's bounding box: ``op.matrix @ data.ravel()`` gives the weighted sums on the pixels of ``op.box``, a pair of slices, so that ``image[op.box]`` is the exposure's region of an output image. Building and applying the operator then scale with the exposure, not with the output grid. ``op.full()`` gives ``W`` on the whole output grid, and `Coadd.add` takes either. `Coadd.add` takes drizzle's ``iscale`` for the data (its square for the variances), and `drizzle_operator` takes drizzle's ``wht_scale`` as ``weight_scale``. Unit conversions, such as dividing data in counts by the exposure time, go in ``iscale``. ``drizzle_operator(..., region=(slice(y0, y1), slice(x0, x1)))`` drizzles only the input pixels in that region, as drizzle's ``xmin``, ``xmax``, ``ymin`` and ``ymax`` do (theirs are inclusive, so ``y1 = ymax + 1``), and skips the geometry of the others. To leave out any other pixels, give them zero weight: entries of zero weight are left out of the operator, so their data are never used, NaN or not. To re-weight an exposure without recomputing its geometry: .. code-block:: python from spizzle import build_operator, corners, jacobian, overlap_triplets c = corners(pixmap, pixfrac=0.8) triplets = overlap_triplets(c, out_shape) jaco = jacobian(c) op = build_operator(triplets, jaco, out_shape, weights=weights) Noise covariance ---------------- Drizzling correlates the noise of neighboring output pixels. `Covariance` adds up ``W diag(var) W.T`` for the same operators as `Coadd`, one variance image per exposure, and gives the covariance of the image between each pixel and its neighbors: .. code-block:: python import numpy as np from spizzle import Covariance cov = Covariance(out_shape) for data, var, weights, wcs in exposures: ... coadd.add(op, data, variances=[var]) cov.add(op, var) err = np.sqrt(coadd.out_var[0] * cov.noise_factor) # for sums over areas cov.write_correlation("mosaic_corr.fits") # optional, separate file ``cov.noise_factor`` is, for each pixel, its covariance with all pixels over its variance: the variance of a sum over an area much larger than an input pixel's footprint is the sum of its pixels' variances times this factor. ``sqrt(var * noise_factor)`` is therefore the uncertainty for aperture photometry and other sums over areas, while ``sqrt(var)`` stays that of a single pixel. For eight NIRCam exposures at native scale the factor has a median of 2.33 and ranges from 1.65 to 3.38 (5 to 95%), where the usual single correction (Casertano et al. 2000) is 2.25 everywhere. ``cov.covariance(k)`` and ``cov.correlation(k)`` give the covariance and the correlation of each pixel with its neighbor at ``cov.offsets[k]``, for half of the offsets up to the radius, and `Covariance.write_correlation` writes all the correlation images to a FITS file, one at a time (needs astropy). Pixels farther apart than an input pixel's footprint share no input pixel and are uncorrelated; each `Operator` records that distance as ``reach``, and by default the radius is the reach of the first exposure added. The sums take ``2 r (r + 1) + 1`` float32 images the size of the output: 13 for radius 2 (native scale, pixfrac 1), 1.4 GiB for the NIRCam mosaic of eight exposures. Checked against noise realizations, and for evenly dithered exposures it gives Casertano's correction to about 1% (``benchmarks/check_covariance.py``). When only the noise factor is needed, `NoiseFactor` gives it from two sums instead of one per offset, in a second pass over the exposures once `Coadd` has their weight sums: .. code-block:: python from spizzle import NoiseFactor nf = NoiseFactor(coadd.out_wht) # after every exposure is in coadd for data, var, weights, wcs in exposures: ... # the same operators, kept or built again nf.add(op, var) err = np.sqrt(coadd.out_var[0] * nf.noise_factor) Each exposure adds ``W @ (var * (W.T @ (1 / wsum)))``, the covariance of each pixel with every pixel over that pixel's weight sum, and ``(W * W) @ var``, so every offset counts and no radius is needed. The sums take 16 bytes per output pixel, against ``(2 r (r + 1) + 1) * 4 + 8`` for `Covariance`: 60 bytes at radius 2, 108 at radius 3. For the NIRCam mosaic that is 0.36 GiB against 1.37 GiB, for the same factor to 1.4e-7; the second pass takes about as long as the first, unless the operators are kept. Blot ---- Outlier detection compares each exposure with the median of the resampled exposures, interpolated back onto the exposure's pixels. `blot` does that interpolation, bilinear as drizzle's ``blot_image`` with ``interp="linear"`` (as stcal's ``gwcs_blot`` uses it). Its pixel map is the exposure's pixel map onto the grid of the median, the same one that resampled it: .. code-block:: python from spizzle import blot, pixel_map pixmap = pixel_map(wcs, wcs_median, shape=data.shape) blotted = blot(median, pixmap) # NaN where nothing maps blotted_err = blot(median_err, pixmap) It matches drizzle bit for bit except within half a pixel of the image's edges. There drizzle accepts positions in ``[0, n)``, half a pixel off the image's extent ``[-0.5, n - 0.5)``; `blot` accepts the extent, holding the edge values beyond the outermost pixel centers. For a NIRCam exposure and a median the size of the native mosaic, blotting the median and its error takes 0.029 s, against 1.6 s for two calls of stcal's ``gwcs_blot``, each of which evaluates the WCS for every pixel. Most of the gain is the pixel map, computed once from the splines; `blot` itself is about 7 times faster than drizzle's. The JWST pipeline's variance ---------------------------- The JWST pipeline does not propagate the variance through the drizzle weights: stcal resamples the square root of each variance plane and squares it, then combines the exposures with read-noise or exposure-time weights. `StcalVariance` computes the variance planes and ERR the same way from spizzle's operators; the exact variance is `Coadd.out_var`. ``benchmarks/compare_stcal.py`` (with the ``jwst`` extra) runs jwst's own ``ResampleImage`` on JWST ``cal`` files and spizzle on the same exposures, with stcal's weights and input ranges and jwst's output frame. For eight NIRCam exposures every plane agrees with jwst's to float32 round-off: SCI, WHT, VAR_RNOISE, VAR_FLAT, VAR_POISSON and ERR to a median of 3-7e-8 relative, and CON exactly. How it compares with drizzle ---------------------------- The geometry is drizzle's: the interpolation of the pixel corners from the pixel map, the Jacobian, and drizzle's ``boxer`` and ``sgarea`` for the overlap areas are ported with the same order of floating point operations. Against drizzle built without fused multiply-adds (``CFLAGS=-ffp-contract=off``) the output weights agree bit for bit; with a default build, which lets the compiler fuse them, to about 1e-15. The science and variance outputs agree with drizzle's weighted mean computed in float64 to float64 round-off: for eight NIRCam exposures on a common mosaic frame to at most 2e-15 (``benchmarks/compare_jwst.py``). The differences: - Square kernel only; ``pixfrac`` must be larger than 0.001, below which drizzle switches to the point kernel. - Every input pixel with a valid pixel map is drizzled. drizzle skips input pixels whose centers fall outside the output frame, so when the inputs extend past the output, the outer two rings of output pixels get less weight from drizzle than from spizzle. Away from those edges the results are the same. - As in drizzle, an input pixel with NaN data and non-zero weight makes the output pixels it lands on NaN. Give such pixels zero weight, as the jwst pipeline does; pixels with zero weight are left out of ``W`` and contribute nothing. - `blot` accepts positions over the image's extent, as above. - Fill values are numbers, NaN by default. ``benchmarks/bench_spizzle.py`` times spizzle against drizzle's C kernel on a synthetic 2048x2048 exposure drizzled at 2x oversampling with ``pixfrac=0.8``. On an Apple M3 Pro (11 threads), building ``W`` takes 0.26 s and `Coadd.add` about 0.012 s per plane: the science data with three variance planes take 0.30 s, against 0.72 s for drizzle with the variance planes in the same call, and each further pass over the same geometry, such as a noise realization, costs about 0.015 s, against 0.56 s for a drizzle call. On a single thread spizzle is slower than drizzle, and its peak memory is higher: 3.0 GiB for the exposure with three variance planes, against 1.25 GiB. Threads ------- The geometry, `build_operator`, `Coadd.add` and `blot` run on numba's threads, and `pixel_map` with ``stepsize=1`` on Python threads; set numba's with ``numba.set_num_threads`` or the ``NUMBA_NUM_THREADS`` environment variable. The results do not depend on the number of threads. Reference --------- .. automodapi:: spizzle :no-inheritance-diagram: